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Showing posts from October, 2014

Adapting gaming technology for education

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Adapting computer game technologies for educational purposes is a practice is from a novel concept. Some recent developments, like the mod for Minecraft, MinecraftEdu , appear to have the potential to win kids over (children are very good at knowing when they are being tricked into learning). A conversation with fellow educators at THATCamp Melbourne yesterday highlighted a significant problem with current business models for funding these experiments in a university context. One colleague expressed a desire to find an existing program and tool that would allow her archaeology students to learn archaeology through a virtual experience, specifically a type of program modelled on RPGs. This colleague also indicated that she once worked with a Professor in the USA, who developed a prototype along these lines, and knew that the achievement of such a project was well beyond the type of budget that she could generate, as well as beyond her expertise. The fact of the matter is